Content
    General

Blender Basics

Right-handed (Rechtshändiges) Cartesian coordinate system. Axes:

  • xx: width, red
  • yy: depth, green
  • zz: height, blue

Mesh: vertices (3D points), edges (connects points) and faces (polygon formed by vertices).

Texture: 2D images mapped to 3D objects. UV coordinates necessary to project texture onto mesh.

Lights (rendering): usually 3 kind of lamps

  • directional light, like sun, hard shadows
  • omnidirectional light, diffuse, illuminating things arround it, soft shadows
  • spots: simulate conical shaped light

General

Emulate 3 Button Mouse and Emulate Numpad

File > User Preferences

  • Emulate 3 Button Mouse: use ALT+LMB as MMB
  • Emulate Numpad: use top row numbers as numpad

Viewport (3D View)

User Interface

  • Toggle maximised and normal view: SHIFT+TAB
  • Toggle property panel: N
  • Toggle tools panel: T
Mouse
ActionShortcut
Pan (shifting)Shift+MMB
Orbit (rotatong)MMB
ZoomMouse wheel (or CTRL+MMB)

SHIFT+C: Reset 3D cursor to origin

Shortcuts for Views
ActionShortcut (num pad)
Front1
BackCTRL+1
Right3
LeftCTRL+3
Top7
BottomCTRL+7
(De-)activate orthographic mode5
Camera0
Orbit View
ActionShortcut (num pad)
Orbit Right4
Orbit Left6
Orbit Up8
Orbit Down2
Orbit Opposite9
Pan View
ActionShortcut (num pad)
Pan RightCTRL+4
Pan LeftCTRL+6
Pan UpCTRL+8
Pan DownCTRL+2
General Shortcuts
ActionShortcut (num pad)
Show all objectsHOME
Zoom on selected object,
Zoom in+
Zoom out-
Toggle local mode/

Local mode: Zoom on selected object and hide all other objects

Modeling

Selection
  • Select object: RMB
  • Select multiple objects: SHIFT+RMB
  • Select complete loop: ALT+RMB (can be combined with SHIFT)
  • Select (deselect) all: A
  • Box (Border) selection: B LMB (MMB for deselection)
  • Circle (brush) select: C LMB, scroll for bigger brush (MMB for deselection)
3D Cursor

The 3D cursor is where new objects are placed.

  • Set 3D cursor: LMB
  • Reset 3D cursor to origin: SHIFT+C
Add and Delete Objects
  • Delete: x or DEL
  • Add: SHIFT+A
Duplicate Element
  • SHIFT+D

Use x, y or z to allow moving new object only on given axis.

Tranformation
ActionShortcut
GrabG
RotationR (R R for free rotation)
ScaleS

The transformations can be reverted:

ActionShortcut
Revert GrabAlt+G
Revert RotatsionAlt+R
Revert ScaleAlt+S

Each of the transformation hot-key can be combined with x, y or z to allow the trasformation only for this axis.

With SHIFT+x, SHIFT+y or SHIFT+z the transformation is allow only for the other axes.

General Shortcuts
  • Set parent to: CTRL+P
  • Clear parent: ALT+P
  • Snap menu: SHIFT+S

Modes

  • Object Mode: Work with objects as whole
  • Edit Mode: Work with Vertices, Edges and Faces of objects
  • Toggle between Edit Mode and Object Mode: TAB
Display Mode

Toggle between Solid and Wireframe: Z

Edit Mode

Mesh select mode (Vertex, Edge, Face): CTRL+TAB



  • Category

  • Misc

  • Tags

  • Blender
    Cheat Sheet

  • Created

  • 14. April 2018


  • Modified

  • 16. May 2022