Right-handed (Rechtshändiges) Cartesian coordinate system. Axes:
- : width, red
- : depth, green
- : height, blue
Mesh: vertices (3D points), edges (connects points) and faces (polygon formed by vertices).
Texture: 2D images mapped to 3D objects. UV coordinates necessary to project texture onto mesh.
Lights (rendering): usually 3 kind of lamps
- directional light, like sun, hard shadows
- omnidirectional light, diffuse, illuminating things arround it, soft shadows
- spots: simulate conical shaped light
General
Emulate 3 Button Mouse and Emulate Numpad
File > User Preferences
- Emulate 3 Button Mouse: use
ALT+LMBasMMB - Emulate Numpad: use top row numbers as numpad
Viewport (3D View)
User Interface
- Toggle maximised and normal view:
SHIFT+TAB - Toggle property panel:
N - Toggle tools panel:
T
Navigation
Mouse
| Action | Shortcut |
|---|---|
| Pan (shifting) | Shift+MMB |
| Orbit (rotatong) | MMB |
| Zoom | Mouse wheel (or CTRL+MMB) |
SHIFT+C: Reset 3D cursor to origin
Shortcuts for Views
| Action | Shortcut (num pad) |
|---|---|
| Front | 1 |
| Back | CTRL+1 |
| Right | 3 |
| Left | CTRL+3 |
| Top | 7 |
| Bottom | CTRL+7 |
| (De-)activate orthographic mode | 5 |
| Camera | 0 |
Orbit View
| Action | Shortcut (num pad) |
|---|---|
| Orbit Right | 4 |
| Orbit Left | 6 |
| Orbit Up | 8 |
| Orbit Down | 2 |
| Orbit Opposite | 9 |
Pan View
| Action | Shortcut (num pad) |
|---|---|
| Pan Right | CTRL+4 |
| Pan Left | CTRL+6 |
| Pan Up | CTRL+8 |
| Pan Down | CTRL+2 |
General Shortcuts
| Action | Shortcut (num pad) |
|---|---|
| Show all objects | HOME |
| Zoom on selected object | , |
| Zoom in | + |
| Zoom out | - |
| Toggle local mode | / |
Local mode: Zoom on selected object and hide all other objects
Modeling
Selection
- Select object:
RMB - Select multiple objects:
SHIFT+RMB - Select complete loop:
ALT+RMB(can be combined withSHIFT) - Select (deselect) all:
A - Box (Border) selection:
BLMB(MMBfor deselection) - Circle (brush) select:
CLMB, scroll for bigger brush (MMBfor deselection)
3D Cursor
The 3D cursor is where new objects are placed.
- Set 3D cursor:
LMB - Reset 3D cursor to origin:
SHIFT+C
Add and Delete Objects
- Delete:
xorDEL - Add:
SHIFT+A
Duplicate Element
SHIFT+D
Use x, y or z to allow moving new object only on given axis.
Tranformation
| Action | Shortcut |
|---|---|
| Grab | G |
| Rotation | R (R R for free rotation) |
| Scale | S |
The transformations can be reverted:
| Action | Shortcut |
|---|---|
| Revert Grab | Alt+G |
| Revert Rotatsion | Alt+R |
| Revert Scale | Alt+S |
Each of the transformation hot-key can be combined with x, y or z to allow the trasformation only for this axis.
With SHIFT+x, SHIFT+y or SHIFT+z the transformation is allow only for the other axes.
General Shortcuts
- Set parent to:
CTRL+P - Clear parent:
ALT+P - Snap menu:
SHIFT+S
Modes
- Object Mode: Work with objects as whole
- Edit Mode: Work with Vertices, Edges and Faces of objects
- Toggle between Edit Mode and Object Mode:
TAB
Display Mode
Toggle between Solid and Wireframe: Z
Edit Mode
Mesh select mode (Vertex, Edge, Face): CTRL+TAB